Integrated Primitives’ Applications for Mapping three-dimensional Objects in real-time Mode

Yuriy Kosnikov

The Penza state university

40, Krasnaya st., Penza,  440017, Russia

e-mail: jkos@diamond.stup.ac.ru

Ph. (8412) 63-85-91

 

The efficiency of pilots’ training on aviation simulators is in many respects determined by the quality included in a simulator structure of a display system for a mapping of a visual situation. To imitate known visual situation varying in real-time mode, the display system should, first of all, respond two requirements: to have good representational capabilities and high processing speed. Tendency to execute the first requirement results in increasing the number of primitives and pixels of a screen, processed during frame, i.e. at the end is connected to the second requirement. To increase processing speed of a display system it should be built on the basis of specialized computing facilities. The advance in this area, basically, is connected with the implantation in graphics hardware new structural solutions and technologies.

To increase realness of visual situation displaying to a great extend, having kept thus a real-time mode, it is possible by usage of primitives with more broad representational capabilities in combination to rational organization of image synthesis computing process. As a geometrical primitive it is offered to use a part of a displayed surface (integrated primitive).

For each graphic operation of image synthesis process it is necessary to select or to create optimum on performance algorithm, and then "to dock" algorithms in united computing process. Thus the processing speed of algorithm is offered to be increased by rational construction of graphic transformations process.

The graphic transformations analysis displays, that some operations are most effectively executed in one coordinate system, and the others - in another, and the calculators working in miscellaneous coordinate systems, should interchange the data. The result is multisequencing and piping of computing process, that allows rationally to select structure of display system  computing facilities.